Thursday, 21 September 2017

Africa Code Week


Exconc Studios Services, creator of Flinger Nose comics, is proud to be associated with Africa Code Week. From the 18th-25th, 0ctober 2017, we shall be Introducing coding to 500,000 young Africans aged between 8 to 24years across 35 countries.




 

Spearheaded by SAP in 2015 as part of its social investments to drive sustainable growth in Africa, Africa Code Week is the story of hundreds of schools, teachers, governments and nonprofits getting together to bridge the digital and gender skills gap in Africa. Their goal: empower the young generation with the coding skills they need to thrive in the 21st century. 

 Half a million youth engaged so far

With 426,000 young Africans introduced to coding in 2016 alone, not to mention 10 Governments and hundreds of partners on board already, Africa Code Week is not just one of the largest digital literacy initiatives ever organized on the African continent; it is also living proof that public-private partnerships are the key to drive sustainable change in the digital age. This vision is fully in line with the African Development Bank’s conclusion that “the scale of the youth unemployment problem in Africa requires bold, ambitious approaches (that leverage) strong partnerships to bring coherence and scale to youth employment interventions across the continent.”

Tuesday, 12 September 2017

HURRICANE CARTOON


                                Dad, what’s a hurricane?

 



                       The only cane that moves in a hurry...
                     Shhh no more talking, now give me your hand

SO WHAT’S THE FUSS ABOUT ANIMATION SOFTWARE?



Often time, I have visited Blogs, read various articles and even watched videos on which animation technique, from the traditional styles to the 2D, 3D even the hybrid or software is better; ranging from the free / open source to the paid versions.  But the truth is, or I’ll rather say that in my own opinion, that no matter how well an animated work is, even with the best visual effects or rendering, if it has a badly scripted storyline, then it would be flawed.

So the first thing a good animation producer would want to consider is how to perfect his storylines. Then he will have fewer things to worry about, even if it involves tweaking it over and over again it is worth the effort.
Now to the software part, it all depends on what one aims to achieve. If it is a quick TV series, then both the traditional and 2d animation styles are good because they are faster. That does not mean 3d animation cannot be used, but it is rather a more tedious and time consuming process that requires more animators, sometimes it can take years to produce. Today, full 3d animation have become the industry standard for a full length Western animation movie, while the Easterners on the other hand still retain their 2d and traditional styles; partly because they believe that it is more creative and more anime like. Well, as much as I would like to agree with the later school of thought, I would also not want to take the credits away from those 3d styles. Although they are basically CGs, I see them as a creative reflection of the artists behind. Basically I think all works of arts, animations included, are creative processes, down to the stop-motion type.