Wednesday, 7 November 2018

WHAT DOES 3D ANIMATION BRING TO ANIME THAT 2D DOES NOT




I don’t know exactly what you had in mind when you used the word Anime and Animation interchangeably. But some people have come to label the word Anime as a Japanese style Art-form, rather than seeing it as a truncated form of the word Animation itself.  But generally, I think that all the 12 principles of animation were fashioned after Traditional styles and as technology began to evolve come 2D & 3D, some subsets of Computer Generated Imagery, (CGI). So no doubt, animating in these later styles will also follow these principles. However since some computer applications are vector based, achieving some results in 3D can be faster because they follow both Mathematical and computational approaches. 



NARUTO

Take for example, the 11th principle, which focuses on Solid drawing, in 2D achieving the right Volume, Weight and Balance is done by either shooting a reference and Rotoscoping the images frame by frame, or relying on the ingenuity of the artists to draw the objects from various angles. However in 3Ds or any Stop-motion animation, the models are first solidly built before commencing animation. Then animating the objects from all angles become faster. Even for some studios that claim to do only Traditional or 2D Anime, we sometimes see some lightly rendered 3D objects with pen outlines scattered at the backgrounds. This redundant task of manually achieving Solid drawings has been mitigated using 2- 3D hybrids for faster results.  

BIG HERO 6
I believe that all other Animation principles can be easily applied to both 2 and 3 D  concurrently; it all depends on the creative talents of the animation team and the type VFX applied to make the final kill. But note that creating a perfect 3D model from all angles is more time consuming than when you approach it on a 2d drawing platform, this is because you have more 3D wire frames to work on. Also in terms of rendering, 3D requires more computational processing than the other.  

Regards:

TOONY TITBIT 



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