By Gbenga Omodigbo
(GO Guy)
Someone may ask, “What does the trio
have in common?” well simply put, “Motion! Action! Or just Movements!” This
article focuses on how Technological Convergence has continued to help the Creative
Artists, the Scientists, the Engineers and not forgetting to quickly mention
some few professionals in other fields, to effectively collaborate with one another.
ANIMATION:
Traditionally, ANIMATION is a form of
art. It is an image transformation technique where STILL Images or Objects are
made to change at constant successions; in other to create the illusion of
movements. The time interval between changing one frame to the next is called the
Sample or Frame rate, and often referred to by the unit, frames per second (fps).
The higher the value, the faster it is. Some animation can make use of 12 fps,
15fps, 24 fps, 30 fps or even more, depending on its Type: (Traditional, 2 or
3D), its Use: (Video, Game, or Presentation) and the processing power of the
computer itself.
A
QUICK HISTORY
Earlier in the history of man, people look for ways to have fun and pass information from one generation to the next. Although Books, camera and the computer were not invented yet, people
Earlier in the history of man, people look for ways to have fun and pass information from one generation to the next. Although Books, camera and the computer were not invented yet, people
Picture of some Horse riders drawn on an ancient Scroll |
Drawing of a fast moving
Bison found in a cave wall
|
entertain and vividly bring out their stories or ideas in the minds of their audiences. Some resolved to Fork tales, Songs, Sculptures, Images and Drawings usually engraved on stones and cave walls. The Egyptians developed the hieroglyphics; a form of drawing that was used to tell a story, the Greece and the Romans too were not left out. Each culture all over the centuries looks for ways to entertain and pass on knowledge to their children.
The Wheel of Life |
The portrayal of action has always been
a fascinating part of story telling. This was evident in some of the earliest painting
found on cave walls; an example is that of a Bison depicted has having four
pair of legs to portray a fast moving action.
Even several years before the computer
was invented, men had begun to fiddle with the idea of a rapidly changing sequence
of visual images as a form of optical illusion and entertainment. Soon this
gave rise to several inventions, like the flip book, the wheel of life, also
called the Zoetrope, and many other mechanical animation production toys.
However, with the invention of the
computer, animators were able to do more. So computer animation can be thought
of a bridge between still images and interactive graphics. But notwithstanding,
it must be stressed that without the concept of, “THE PERSISTENCE OF VISION”,
animation in any form would not be possible. This phenomenon explains that pictures
of images captured by our eyes were still retained there for some fractions of
a second; even after the images have been taken away. It was on this principle
that animators leverage upon; and were able to deceive viewers into believing
that those series of STILL images, played in quick
successions, produced continuous motion in our vision. So it does not matter whether
the images were hand drawn, photographed, CGI or Video recorded, with the
concept of the persistence of vision, Animators were able to give our once
inanimate objects life!
THE ANIMATION PROCEDURE
There are several articles written on
animation in general, from its Principles, History, Types, Software and so on,
so I urge you to find out more on the web because I would not be delving too
deep into any of these topics in order not deviate from our subject matter.
It begins with a story. Yes it’s true,
animators tell a story, either real or fictional and all rules governing the
stories are based on the whims and caprices of the animation director. It does not
matter if they make sense or not, they are all subject to his idea and
feelings. Tom can hit Jerry with a pan and Jerry can fly as high as 20 story
building, the law of gravity does not come to play here, because Chuck Jones, or
any other director wants it so.
Also on the other hand, based on the script,
a director may strive to mimic reality as much as possible. He might decide to
use any motion capturing technique and then get the artists to take the key
poses and later use those as references for his animation. All the movements
done herein must be done in such a way to conform to reality, from the
animation of all living things like man, animals and trees to the non-living
things like the backgrounds, cars and houses, must painstakingly done by hand
and according to the interpretation of
the director. How about simulation?
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